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A downloadable game for Windows, macOS, Linux, and Android

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Project Possible patch 12: Free



Support me on Patreon if you like the game :) 

https://www.patreon.com/Leroy2012

And join the discord if you're into that kinda stuff : 

https://discord.com/invite/NDTc6XkmYF

After an accident turns you into a young adult again, you take on the role of one of the most beloved villains from the Kim Possible series. Coming up with the ultimate plan to once and for all destroy her, you move to her city and enroll in her school. This time, the plan is to defeat her emotionally, instead of physically. The plan is simple, but unfortunately, keeping a low profile when you're a mastermind isn't easy, and you slowly find yourself surrounded by both friends and enemies of Kim Possible... How you will deal with both friends, foes, sluts and more is for you to decide as each girl has multiple routes and conclusions to reach.

StatusReleased
PlatformsWindows, macOS, Linux, Android
Rating
Rated 4.6 out of 5 stars
(14 total ratings)
Authorleroy2012
Tags2D, Adult, Erotic, NSFW, Romance, Singleplayer, trainer

Download

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Click download now to get access to the following files:

ProjectPossible-Patch_12a-pc.zip 623 MB
ProjectPossible-Patch_12a-mac.zip 588 MB
com.domain.projectpossible-release.apk 622 MB
Changelog.txt 8 kB

Comments

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Hey, love the game! Just wondering how im meant to unlock taras fourth quest. Been stuck for a while.

Hi i really love the game but can i ask what's the difference between the love and lust route i mean if choose them to be my gf or servant will all of the lewd choices will be same or different??

Significantly different in some cases. Sometimes its the same stuff with the same dialogue, in other cases its entire quests that are separated.

(+1)

i downloaded new version but there is no new quest nothing to do idk

(1 edit) (+5)

Why do you keep posting them as new games instead of releasing them as updates? That way the itch-app would just automatically update to the newest version, this way they need to be manually downloaded it each time.

(-2)

Well, more people see them like this cause it goes into "new". Which is frankly all I care about ^^' I'm not trying to somehow be big on here, so doing something where less people see it just so its convenient for other people isn't worth it.

I'm not even sure if this is against the rules, but if it is and I get banned, then... Well.

Every version is free anyways. I could easily upload the paid versions and in that case I might care more, but im not sure about the rules with versions and whether people who have paid 1 time has infinite access (making versions kinda worthless)

So this is just how I do it. Half the time I don't even remember to update it here anyways. I'm fairly sure it skipped a version at some point.

(+1)

You will get onto recent again if you post updates. But your "new game" will look like a new game and has no ratings, no trust, no comments.

Also you screw up collections. 

And yes, everyone paying for access to your game will have access to your game, even if you put a minimum price on it later. And releasing single versions as standalone with no indication that this will never get an update is very bad practice.

Your game is early access or in development. Itch is not a subscription service. And people giving you money here do excpect early access and updates for games clearly not finished yet.

Having a bigger audience (like more than some few ratings) and a vibrant comment section is a good advertisement for people to check out your patreon. A "released" game that looks already abandoned is not inviting.

You can consider other setups to make the most of it.

Stay at pay what you want for the people wanting to give one time donations for the free version of your game, but put a fixed price tier for a better version as bonus content. Only people that paid enough will get access to those files.

Have a demo version (or the free version) as demo version and fixed payment for a full or more version.

Dev up and beautify your project page, so it will look good and gets better, by accumulating ratings, getting updates and being inviting and directing people to your patreon for whatever benefits they would get there. You will appear on recent if you do "major" updates. And from what I observed those are basically updates that are not made daily. A month should do the trick. Just look at recent of adult games and scroll a page or three and you will notice some older games and see how often they update.

By doing this you will also no longer dissappear from collections. People not following you, but having tagged your game in a collection for later inspection will forget you, if you delete your game versions.

Also you clutter the libraries of the few people willing to buy different versions of the game. More likely you will upset your buyers. There is no indication that they will pay only for this release.

Oh, and posting regular devlogs on your project with the updates will also help get noticed. There is a different recent for devlogs. https://itch.io/devlogs/most-recent

(2 edits) (-2)

I read all of what you're saying, but you kinda ignored the part where I really don't have any interest in itch or getting big on here.

There's no real reason I would "dev up" and spend any real amount of time on building up an itch page, cause what is the gain from that - seeing as the game is free? Not that I mind people getting it for free in any way, but spending my personal time on making something like that more convenient is different.

Before even posting on here, I asked some people about itch and how viable this place is, and basically every answer was either "I never cared about it", or "I used it while trying to get on steam". In the end, I just adopted the former attitude also (Doesn't help that itch takes a massive cut of donations).

As I said originally, "If I get banned then... Well."

But yeah, itch is not a subscription service - hence why everything I've uploaded has been free. But it also means I have no attachment nor feeling of responsibility towards this place.

(+1)

If you have not already done so, maybe take a survey among your patreon supporters, where they actually learned about your game.

The thing is, you cannot browse games on patreon. But you can browse them on google and find sites like itch or browse on itch directly.

It is not about "getting big on itch". It is about having a presence in the net on multiple locations.

Instead of trying to game the system you could do it properly in the same amount of time.

Or put in other words, you browse two similar games, one has 10 ratings, the other one has 100 ratings. Wich game and later patreon would you check out? If you delete your game to update it, you start at zero again. And if you really do this for getting on most recent games again, a normal update will do the same. Also you have a changelog.txt file. Upload it as a devlog copy paste and be visible on devlogs as well for added exposure.

You can even link to the same external file hoster from itch for your public version. No need to upload it to itch, if you want to save workload.

(-2)

Oh, I already did quite a while ago. Only like 3% learned about it from this place. It was about there were I started to forget even updating here. The vast majority learned about it from one of those pirate websites like f95 or the like. Itch was in the bottom, below even stuff like discord or instagram (Which is funny, cause I don't have an instagram) - and I assume that's cause the majority just stick to staying here.

There really isn't anything for me to gain in "doing it properly", since that just equates to spending more time here. Hell, there's not really a point in even posting new updates here in general. I just sorta do it cause why not.

I understand all of your argumentation, but it all builds on the idea that presence here is valuable - which the data I have at least showed that it isn't. As for presence on websites overall, there are so many different websites that poach off of f95 that the game is on several I've never heard of.

The short version is that if people here require me to act a specific way just for the chance of them to go a step further, then... Well, you know. If they want dev updates, they can go to my patreon where I come out with such things every 3-6 days.

I'll just keep updating it the way I have.

Show post...

Can start where I left off? 

Yep